A joyful, lovely little story that focuses on the good in the world, rather than the bad – the brave comings-out, tentative first kisses, and small victories… not the hurtful comments and gloomy circumstances.
Boyhood doesn’t really have a story, as such: I suppose it’s supposed to be about the “experience” of sharing a slice of the characters’ lives, and watching them grow and develop in front of you like so many Sea Monkeys, but that didn’t really work for me.
I felt like I really got to know and love Gus and Hazel in the two hours I spent with them, which meant I was woefully under-prepared for all the horrible things I was sure were about to happen to them.
Moving your head (or the system) to get comfortable no longer results in an eye-f*cking double image and, whereas I never used to use the 3D on my old 3DS, I’m yet to turn it off on the new one.
This isn’t an action-packed, full-3D adventure with shooting and driving and swearing and, like, plane hijacking and all that. Phoenix Wright is an altogether more sedate experience, but that’s exactly what’s so great about it.
Much of the games’ second half involves surfing around an enormous, wide-open stretch of ocean… It’s not the dealbreaker it used to be, but do be prepared to have stress dreams about Tentacool and the colour blue if you play too close to bedtime.
This, in turn, disgusts the goddess Hera, who basically comes down to Earth and says, “Right, if I babby you up with Zeus’s son, will that shut you up? He’ll probably stop your husband or whatever.”
This is the sort of horror movie that gets in, shouts “boo!” and immediately moves onto something else, never letting anything build or become particularly unsettling.
To call The Double’s visual style unique would be an understatement – the closest I can get to describing it is “Beetlejuice meets Nineteen Eighty-Four”. It’s Orwellian, otherworldly, and unsettling.
The prevailing mood for the first half of the film is “distracting”. There are distracting appearances from James Woods and Masi “Hiro Nakamura” Oka, and a distracting sequence where Steve Jobs dances about in a cornfield.